A downloadable roguelike
i want to make a roguelike that excludes every Berlin Factor: not a jab at the berlin interpretation, but a fun exercise in game design & an exploration of strange roguelike space.
NO Random environment generation
Thank goodness this specifies random environment generation. Other random elements are fine, but the map (and generally the placement of things in it) is predetermined & designed.
When you die, you keep... something. I'm going to interpret this as you either keep your character or your progress.
The game is time-sensitive; you cannot take your time to choose your actions.
The world is not represented by a uniform grid of tiles.
NOT Non-modal Modal
Certain actions are only available during certain modes of the game. (Many well-known Roguelikes already violate this high value factor, so this one's not too important. It won't be hard to contradict anyway.)
Eesh. Let's go with LOW complexity.
NO Resource management
Goes hand in hand with low complexity! Is HP a resource, though? Tough call, but I'll probably try not to be that strict about it.
Despite low complexity, the game isn't allowed to just be about "killing lots of monsters". Hmm.
NO Exploration and discovery
NOT Single player character
The player controls multiple characters.
Monsters are NOT similar to players
Rules that apply to the player don't necessarily apply to monsters. This is actually one of the more interesting rules to break severely. How different from the player can I make monsters?
NO Tactical challenge
The Berlin Interpretation actually gives some examples of opposing challenges: strategically working on the big picture, or solving puzzles.
NO ASCII display
Anything but ASCII.
Dungeons may be "levels composed of rooms and corridors", so let's just avoid: stonework, rooms, corridors.
Alright. So I guess this means... no HP.