This is really well executed! The gameplay and audio syncing with the music is a really nice touch, and the music itself gives a nice kind of urgent industrial feel. I'm curious how you managed to sync the gameplay like that in Godot, I find that most methods usually drift offbeat.
Ooh I can actually answer this one: The music is exactly 92 BPM, so I check the playback position and divide it by a constant derived from that BPM value (along with applying an offset that I just tweaked until it felt right). There was supposed to be a settings menu that let you adjust the offset, but it did not make the 48-hour cut ;)
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its an good game but hard one
hey so there is a glitch where if you run too far into the walls that deal damage to you then there is just an abyss
that rules, i love a good voidscape.
Looking good but way too hard.
This is really well executed! The gameplay and audio syncing with the music is a really nice touch, and the music itself gives a nice kind of urgent industrial feel. I'm curious how you managed to sync the gameplay like that in Godot, I find that most methods usually drift offbeat.
Ooh I can actually answer this one: The music is exactly 92 BPM, so I check the playback position and divide it by a constant derived from that BPM value (along with applying an offset that I just tweaked until it felt right). There was supposed to be a settings menu that let you adjust the offset, but it did not make the 48-hour cut ;)