it's about climbing

I am so happy about having nearest-neighbour pixel rotation.

I've been making the game nicer. More character sprites are in the works, I've added a bit of juice, and I've added a lot of focus.

Before: this was a messy simulation that was very hard to learn and get invested in.

Now: this is becoming a concentrated much easier to pickup experience about teamwork and selfishness in hard times.

It's lost its way, a little bit. There is significantly less of an inequality angle.

I hope it turns out well.

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Super excited about this devlog!