designing products, and playing games
My faith in Inconsiderate Climbers comes and goes, but recently I had the chance to play it with some cool friends who renewed my faith that the heart of the game is legitimately good. In some ways I still have this lingering sense that local multiplayer game design is "cheating" - that it merely taps into something that's already good (a positive dynamic between friends and good acquaintances). We played several games, and I saw both the shortcomings of and the great parts of what IC is today.
Playing it with friends is a really excellent way to enjoy the game. It's weird that I've never done it -- I've only showed it at shows, struggling to recapture the magic of what it was at No Quarter. Somehow I never really thought that four friends sitting on a couch would be able to have a good time with it. I was wrong.
Anyway now I'm legitimately considering pursuing the game as a longer-term project. Not a huge one, but looking into making it a valuable "product" by polishing up some of the rough corners that, while when played in person with me aren't a big deal (because I can teach you the rules!), are kind of gamebreaking when played straight out of the box*.
* It's a digital game. There is no box, but it's a good broken metaphor here.
And in general, thinking a lot about good local multiplayer experiences. Tiger is other people.
Get Inconsiderate Climbers
Inconsiderate Climbers
non-zero-sum local multiplayer party game
Status | In development |
Author | droqen |
Tags | Local multiplayer |
More posts
- you can download inconsiderate climbers for free now.Jan 20, 2020
- you can buy inconsiderate climbers from me now.Apr 04, 2019
- INCONSIDERATE CLIMBERSNov 16, 2017
- "i can't tell if this game is supposed to be competitive"Nov 07, 2017
- one tower, many towers [gif only]Nov 02, 2017
- not the same game as beforeOct 26, 2017
- it's about climbingSep 24, 2017
- moving partsSep 02, 2017
- hungerAug 12, 2017
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